Scene¶
class · namespace Hazel
Inherits Asset<Scene>
Properties¶
SimulationMode¶
static
Gets or sets the simulation timing mode. Use SimulationMode.Fast for RL training to run faster than real-time.
TimeScale¶
static
Methods¶
CreateEntity(string)¶
static
DestroyAllChildren(Entity)¶
static
DestroyEntity(Entity)¶
static
FindEntityByID(ulong)¶
static
FindEntityByTag(string)¶
static
GetEntities()¶
static
InstantiatePrefab(Prefab)¶
static
InstantiatePrefab(Prefab, Transform)¶
static
InstantiatePrefab(Prefab, Vector3)¶
static
InstantiatePrefab(Prefab, Vector3, Vector3)¶
static
InstantiatePrefab(Prefab, Vector3, Vector3, Vector3)¶
static
public static Entity? InstantiatePrefab(Prefab prefab, Vector3 translation, Vector3 rotation, Vector3 scale)
InstantiatePrefabWithParent(Prefab, Entity)¶
static
InstantiatePrefabWithParent(Prefab, Transform, Entity)¶
static
public static Entity? InstantiatePrefabWithParent(Prefab prefab, Transform transform, Entity parent)
InstantiatePrefabWithParent(Prefab, Vector3, Entity)¶
static
public static Entity? InstantiatePrefabWithParent(Prefab prefab, Vector3 translation, Entity parent)
InstantiatePrefabWithParent(Prefab, Vector3, Vector3, Entity)¶
static
public static Entity? InstantiatePrefabWithParent(Prefab prefab, Vector3 translation, Vector3 rotation, Entity parent)
InstantiatePrefabWithParent(Prefab, Vector3, Vector3, Vector3, Entity)¶
static
public static Entity? InstantiatePrefabWithParent(Prefab prefab, Vector3 translation, Vector3 rotation, Vector3 scale, Entity parent)
Source: Hazel/Scene/Scene.cs