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Core & Input

Engine fundamentals scripts use every frame: input, logging, timing, application state, and assets.

Type Kind Summary
Application static class
Asset class
AssetHandle struct
Auth static class
CursorMode enum
GamepadButton enum
Http static class HTTP client for making web requests to JSON APIs and other services.
Hub static class
Input static class
KeyCode enum
Log static class
Message static class
MouseButton enum
PerformanceTimers static class
Timer static class
Timer.Handle struct
TimeSync static class
UUID struct