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SceneQueryHit

struct · namespace Hazel

public struct SceneQueryHit

Constructors

SceneQueryHit(Entity, Vector3, Vector3, float, Collider)

public SceneQueryHit(Entity entity, Vector3 position, Vector3 normal, float distance, Collider hitCollider)

Fields

Field Description
public readonly float Distance
public readonly Entity Entity
public readonly Collider HitCollider
public readonly Vector3 Normal
public readonly Vector3 Position

Source: Hazel/Physics/Physics.cs