Components¶
Data and behavior you attach to entities (transforms, meshes, lights, cameras, rigid bodies, audio, and more). Retrieved with GetComponent<T>().
| Type | Kind | Summary |
|---|---|---|
| AnimationComponent | class |
|
| AudioComponent | class |
|
| AudioListenerComponent | class |
|
| BoxCollider2DComponent | class |
|
| BoxColliderComponent | class |
|
| CameraComponent | class |
|
| CapsuleColliderComponent | class |
|
| CharacterControllerComponent | class |
|
| DirectionalLightComponent | class |
|
| MeshColliderComponent | class |
|
| MeshComponent | class |
|
| MujocoSceneComponent | class |
|
| PointLightComponent | class |
|
| RigidBody2DComponent | class |
|
| RigidBodyComponent | class |
|
| RobotControllerComponent | class |
|
| ScriptComponent | class |
|
| SkyLightComponent | class |
|
| SphereColliderComponent | class |
|
| SpotLightComponent | class |
|
| SpriteRendererComponent | class |
|
| StaticMeshComponent | class |
|
| TagComponent | class |
|
| TaskComponent | class |
|
| TextComponent | class |
|
| TileRendererComponent | class |
|
| TransformComponent | class |