Rendering¶
Meshes, materials, textures, colors, and the debug/immediate-mode renderer.
| Type | Kind | Summary |
|---|---|---|
| Color | class |
|
| DebugRenderer | static class |
|
| Material | class |
|
| Mesh | class |
|
| MeshBase | class |
|
| SceneRenderer | class |
|
| SceneRenderer.Bloom | class |
|
| SceneRenderer.DepthOfField | class |
|
| SceneRenderer.GTAO | class |
|
| StaticMesh | class |
|
| Texture2D | class |
|
| TextureFilterMode | enum |
|
| TextureWrapMode | enum |