AssetHandle
struct · namespace Hazel
Implements IEquatable<AssetHandle>
public struct AssetHandle : IEquatable<AssetHandle>
Constructors
AssetHandle(ulong)
public AssetHandle(ulong handle)
Fields
| Field |
Description |
public static readonly AssetHandle Invalid |
|
Methods
Equals(AssetHandle)
public bool Equals(AssetHandle other)
Equals(object?)
public override bool Equals(object? obj)
GetHashCode()
public override int GetHashCode()
IsValid()
ToString()
public override string ToString()
Operators
implicit operator bool
static
public static implicit operator bool(AssetHandle assetHandle)
implicit operator ulong
static
public static implicit operator ulong(AssetHandle handle)
operator !=(AssetHandle?, AssetHandle?)
static
public static bool operator !=(AssetHandle? handle0, AssetHandle? handle1)
operator ==(AssetHandle?, AssetHandle?)
static
public static bool operator ==(AssetHandle? handle0, AssetHandle? handle1)
Source: Hazel/Core/AssetHandle.cs