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AssetHandle

struct · namespace Hazel

Implements IEquatable<AssetHandle>

public struct AssetHandle : IEquatable<AssetHandle>

Constructors

AssetHandle(ulong)

public AssetHandle(ulong handle)

Fields

Field Description
public static readonly AssetHandle Invalid

Methods

Equals(AssetHandle)

public bool Equals(AssetHandle other)

Equals(object?)

public override bool Equals(object? obj)

GetHashCode()

public override int GetHashCode()

IsValid()

public bool IsValid()

ToString()

public override string ToString()

Operators

implicit operator bool

static

public static implicit operator bool(AssetHandle assetHandle)

implicit operator ulong

static

public static implicit operator ulong(AssetHandle handle)

operator !=(AssetHandle?, AssetHandle?)

static

public static bool operator !=(AssetHandle? handle0, AssetHandle? handle1)

operator ==(AssetHandle?, AssetHandle?)

static

public static bool operator ==(AssetHandle? handle0, AssetHandle? handle1)

Source: Hazel/Core/AssetHandle.cs