SceneRenderer.GTAO
class · namespace Hazel
Properties
DenoiseBlurBeta
static
public static float DenoiseBlurBeta { set; get; }
DepthMIPSamplingOffset
static
public static float DepthMIPSamplingOffset { set; get; }
EffectFalloffRange
static
public static float EffectFalloffRange { set; get; }
EffectRadius
static
public static float EffectRadius { set; get; }
HalfRes
static
public static bool HalfRes { set; get; }
RadiusMultiplier
static
public static float RadiusMultiplier { set; get; }
SampleDistributionPower
static
public static float SampleDistributionPower { set; get; }
ShadowTolerance
static
public static float ShadowTolerance { set; get; }
ThinOccluderCompensation
static
public static float ThinOccluderCompensation { set; get; }
Source: Hazel/Renderer/SceneRenderer.cs