HzObservations¶
static class · namespace Hazel
Methods¶
BaseAngVelB(Quaternion, Vector3)¶
static
BaseLinVelB(Quaternion, Vector3)¶
static
MotionAnchorAngVelB(Vector3, Quaternion)¶
static
MotionAnchorLinVelB(Vector3, Quaternion)¶
static
MotionAnchorOriB(Quaternion, Quaternion, float[])¶
static
public static void MotionAnchorOriB(in Quaternion robotAnchorQuatMj, in Quaternion motionAnchorQuatMj, float[] out6)
MotionAnchorPosB(Vector3, Quaternion, Vector3, Quaternion)¶
static
public static Vector3 MotionAnchorPosB(in Vector3 robotAnchorPos, in Quaternion robotAnchorQuat, in Vector3 motionAnchorPos, in Quaternion motionAnchorQuat)
RobotBodyOriB(Quaternion, IReadOnlyList, float[])¶
static
public static void RobotBodyOriB(in Quaternion robotAnchorQuat, IReadOnlyList<Quaternion> bodyOrientations, float[] out6N)
RobotBodyPosB(Vector3, Quaternion, IReadOnlyList, IReadOnlyList, float[])¶
static
public static void RobotBodyPosB(in Vector3 robotAnchorPos, in Quaternion robotAnchorQuat, IReadOnlyList<Vector3> bodyPositions, IReadOnlyList<Quaternion> bodyOrientations, float[] out3N)
Source: Hazel/Learn/Utilities/HzObservation.cs