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SceneRenderer.GTAO

class · namespace Hazel

public class GTAO

Properties

DenoiseBlurBeta

static

public static float DenoiseBlurBeta { set; get; }

DepthMIPSamplingOffset

static

public static float DepthMIPSamplingOffset { set; get; }

EffectFalloffRange

static

public static float EffectFalloffRange { set; get; }

EffectRadius

static

public static float EffectRadius { set; get; }

HalfRes

static

public static bool HalfRes { set; get; }

RadiusMultiplier

static

public static float RadiusMultiplier { set; get; }

SampleDistributionPower

static

public static float SampleDistributionPower { set; get; }

ShadowTolerance

static

public static float ShadowTolerance { set; get; }

ThinOccluderCompensation

static

public static float ThinOccluderCompensation { set; get; }

Source: Hazel/Renderer/SceneRenderer.cs