Core & Input¶
Engine fundamentals scripts use every frame: input, logging, timing, application state, and assets.
| Type | Kind | Summary |
|---|---|---|
| Application | static class |
|
| Asset |
class |
|
| AssetHandle | struct |
|
| Auth | static class |
|
| CursorMode | enum |
|
| GamepadButton | enum |
|
| Http | static class |
HTTP client for making web requests to JSON APIs and other services. |
| Hub | static class |
|
| Input | static class |
|
| KeyCode | enum |
|
| Log | static class |
|
| Message | static class |
|
| MouseButton | enum |
|
| PerformanceTimers | static class |
|
| Timer | static class |
|
| Timer.Handle | struct |
|
| TimeSync | static class |
|
| UUID | struct |