SceneQueryHit¶
struct · namespace Hazel
Constructors¶
SceneQueryHit(Entity, Vector3, Vector3, float, Collider)¶
public SceneQueryHit(Entity entity, Vector3 position, Vector3 normal, float distance, Collider hitCollider)
Fields¶
| Field | Description |
|---|---|
public readonly float Distance |
|
public readonly Entity Entity |
|
public readonly Collider HitCollider |
|
public readonly Vector3 Normal |
|
public readonly Vector3 Position |
Source: Hazel/Physics/Physics.cs