MeshComponent
class · namespace Hazel · Component
Inherits Component · Implements IEquatable<MeshComponent>
public class MeshComponent : Component, IEquatable<MeshComponent>
Properties
IsRigged
public bool IsRigged { get; }
Mesh
public Mesh? Mesh { get; set; }
Visible
public bool Visible { get; set; }
Methods
Equals(MeshComponent?)
public bool Equals(MeshComponent? right)
Equals(object?)
public override bool Equals(object? obj)
GetHashCode()
public override int GetHashCode()
GetMaterial(int)
public Material? GetMaterial(int index)
HasMaterial(int)
public bool HasMaterial(int index)
Operators
operator !=(MeshComponent, MeshComponent)
static
public static bool operator !=(MeshComponent left, MeshComponent right)
operator ==(MeshComponent, MeshComponent)
static
public static bool operator ==(MeshComponent left, MeshComponent right)
Source: Hazel/Scene/Components.cs