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Components

Data and behavior you attach to entities (transforms, meshes, lights, cameras, rigid bodies, audio, and more). Retrieved with GetComponent<T>().

Type Kind Summary
AnimationComponent class
AudioComponent class
AudioListenerComponent class
BoxCollider2DComponent class
BoxColliderComponent class
CameraComponent class
CapsuleColliderComponent class
CharacterControllerComponent class
DirectionalLightComponent class
MeshColliderComponent class
MeshComponent class
MujocoSceneComponent class
PointLightComponent class
RigidBody2DComponent class
RigidBodyComponent class
RobotControllerComponent class
ScriptComponent class
SkyLightComponent class
SphereColliderComponent class
SpotLightComponent class
SpriteRendererComponent class
StaticMeshComponent class
TagComponent class
TaskComponent class
TextComponent class
TileRendererComponent class
TransformComponent class