RigidBody2DComponent
class · namespace Hazel · Component
Inherits Component
public class RigidBody2DComponent : Component
Properties
BodyType
public RigidBody2DBodyType BodyType { get; set; }
GravityScale
public float GravityScale { get; set; }
LinearVelocity
public Vector2 LinearVelocity { get; set; }
Mass
public float Mass { get; set; }
Rotation
public float Rotation { get; set; }
Translation
public Vector2 Translation { get; set; }
Methods
AddForce(Vector2, Vector2, bool)
public void AddForce(Vector2 force, Vector2 offset, bool wake)
AddTorque(float, bool)
public void AddTorque(float torque, bool wake)
ApplyAngularImpulse(float, bool)
public void ApplyAngularImpulse(float impulse, bool wake)
ApplyLinearImpulse(Vector2, Vector2, bool)
public void ApplyLinearImpulse(Vector2 impulse, Vector2 offset, bool wake)
Source: Hazel/Scene/Components.cs