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Scene & Entities

The scene graph: entities, their lifecycle, and scene-level queries. This is where scripting begins. Most scripts derive from Entity.

Type Kind Summary
CameraComponentType enum
Component abstract class
EBodyType enum
ECollisionFlags enum
Entity class
Identifier struct
MujocoActuator class
Prefab class
RigidBody2DBodyType enum
Scene class The active simulation scene: its entities, components, and settings.
SceneManager static class
SimulationMode enum Controls how physics simulation timing relates to real-time.