Scene & Entities¶
The scene graph: entities, their lifecycle, and scene-level queries. This is where scripting begins. Most scripts derive from Entity.
| Type | Kind | Summary |
|---|---|---|
| CameraComponentType | enum |
|
| Component | abstract class |
|
| EBodyType | enum |
|
| ECollisionFlags | enum |
|
| Entity | class |
|
| Identifier | struct |
|
| MujocoActuator | class |
|
| Prefab | class |
|
| RigidBody2DBodyType | enum |
|
| Scene | class |
The active simulation scene: its entities, components, and settings. |
| SceneManager | static class |
|
| SimulationMode | enum |
Controls how physics simulation timing relates to real-time. |